12 Principles of Animation Review

1. What is the main purpose of the principles of animation?

The twelve principles of animation adds character and realism to animations, by exaggerating certain actions or making them look less mechanical.
2. What was the difference between Tex Avery’s philosophy? of animation as compared to Warner’s and Tex Avery’s philosophy?

Disney always wanted animations to “look more realistic”, but Avery animated very in ways that would not be possible in the real world,  “In a cartoon you can do anything.”
3. What is the purpose of the squash and stretch principle?

Squash and stretch is used to show weight, speed and movement of objects in animations.
4. What does anticipation do for animation?

Anticipation helps to show the audience what is about to happen, and adding character.
5. How is staging applied to animation? How is it similar to theatre?

Staging works by timing the different things that are in the scene to show the audience what to be looking at. As well as exaggerating scenes so that the audience can see the point and condition of the scene. Theatre uses staging in many plays positioning main characters and events.
6. What is the difference between straight ahead action and pose to pose?

In straight ahead action, you animate each frame after another, but with pose to pose you first make the start, end, and sometimes middle key frames and then fill in between them.
7. Describe follow through and overlapping action.

Follow through adds extra motion to different parts of a character or object which adds more interest in those parts.
8. How does slow in and slow out create realism in animation?

Slow in and slow out helps show the speed and weight of an object or character.
9. Who or what does the arc principle apply to?

All Living things move in arcs, instead of just moving from point to join, without arcs characters look less lively. 
10. Why does the arc principle not apply to mechanical movement?

Most machines and motors do not move gradually, instead they move linearly from point A to point B
11. What is the important thing to remember about secondary movement?

Not to overdo the amount of secondary action that you add to a scene, keeping it from covering the main action you are trying to show.
12. Describe why timing is important.

The different amount of key frames in an animation changes the speed that an object moves, if you have more key frames it will more slower, but if there are only a few the object  will move quickly.
13. Why is it important to employ a level of restraint when using exaggeration?

If there is too much exaggeration used, the animation will look unrealistic, and distract from the overall motion.
14. What does solid drawing mean?

Solid drawing relates to adding volume and space to a character so you know how to move it around a scene, as well as keeping a character realistic by making it look like it has to balance.
15. What is important to a character when it concerns appeal? Why?

Characters shouldn’t have too much detail, but still enough details to convey the personality of them.

Story Project

Desk, monitor, elevator, company logo and computer mouse modeled by Darian, office chair, main character, button, and elevator buttons modeled by me. Lighting done by Darian, texturing and animating done by me, ran out of time to add sound effects.