nCloth

1

Default nCloth plane placed over a cylinder with rigid body physics.

nCloth with chainmail preset dropped onto various shapes with rigid body physics.

Default nCloth shape dropped onto various shapes with rigid body physics.

nCloth plane point to surface constrained to a cylinder, and wind from the nucleus controller.

UV Meshing

bear2

Finished bear UV on the mesh, didn’t have substance painter to add a texture.

bearpieces

Arranged bear UV from the UV editor.

book1

Finished book with texture from Photoshop.

book2

book3

Book UV from the UV editor.

Finished Pig Project

Rendered animation (45 seconds, 1280×720, 24fps, 16bit) Wanted to add more details to when the pig moves around like on the unit but ran out of time.

img1I couldn’t figure out how to render with wire frame enabled so I just took snapshots from the viewfinder. Pig with full unit mesh. (1920×1080)

img3Just the pig mesh on its own. (1920×1080)

img4Pig mesh with joints. (1920×1080)

img2Moon surface and building/space station mesh. (1920×1080)

pig1I started with a normal map on the moon, but forgot it with the first two renders so I ended up not using it for the rest. (1920×1080, 32bit)

münEarlier version of the pig. (1920×1080, 32bit)

Pig model on its own with soft lighting. (1920×1080 32bit)

building1Pig and the building. (3840×2160, 32bit)

4k2Building in the dark (3840×2160, 32bit)

1Building with sun light (1920×1080, 32bit)

8kBuilding on the moon with stars (7680×4320, 32bit)

moon8kMoon and sun (7680×4320, 32bit)