
The boat that will arrive to transport the child through the waters and to the island.

The boat that will arrive to transport the child through the waters and to the island.

Simple shovel that will fall for the child to dig up a treasure on his island.

Chair model used as an asset in the child’s room for our pirate animation
Ran out of time to render but got textures on and playblasted it.

Hair for bird thing

Rig for bird thing

Combined bird thing

Start of bird thing
Animated bird thing jumping then flying and falling.
Took a while to playblast and cache the robot particle effect.
Simple water simulation that I did a while ago, was taking too long to playblast out the full liquid simulation scene.
Used convert nParticle to mesh to make a paste looking material
Used age, color, turbulence, and opacity to make a smoke/fire looking emitter
Instanced various shapes onto the particles and added rotation
Made a default looking cloud
Set an object as the goal for the particles
Made the speed and goal more random for the particles
Event collision to make rain splashes
Changing colors of the particles with an age ramp.
Using weight and collision layers with particles
Nothing in Arnold was working to render so I ended up just playblasting it.