
Adding more detail to original blockout.

Adding more detail to original blockout.

First block out iteration of the china town bank heist animation.
Failed wind cache for the shipwreck scene in our project.
I was going to have one of them speed up, and one of them fall into the lava but I ran out of time to add that.
Thought I posted this at 11:10 but only pressed publish once
Testing out different shaders to put on the Bifrost water, and which one renders the fastest.


1080p 14 sec

1080p 16 sec

1080p 20 sec
Very first Bifrost water test, figuring out how to fill an object. (3 mins)
First test of Bifrost water on an actual scene, figuring out how much water to put. (10 mins)
Test at meshing the water, no material. (3 mins)
Failed wave intensity test, will end up using wind from Bifrost. (5 mins)
Tested just simply moving the ship model through the water to find the right speed. (15 mins)
Testing boat animation in the water, without forward movement (10 mins)

The main island that the child will find the treasure at, modeled rocks, tree, dock, still working on the water and grass.

Train toy out a few others that will fill the child’s toy chest as he is searching for his sword.